Posted by Zach Lesage on 9/21/2022 to
Articles
A New Format
Welcome to Lost Origin - our newest Pokemon TCG set in Standard! I’ve been grinding the trades, ripping open packs, and playtesting this format with my friends extensively, and I’m so excited to share my favourite decks with you! Most new sets will introduce one or two new archetypes, a handful of techs for pre-existing Pokemon online decks, and some cards that will leave you scratching your head. Lost Origin takes that to a whole other level - there are multiple new archetypes, so many unique cards to add to decks, and a whole new Lost Zone engine that seemingly works with everything. In this article, I’ll be sure to share an amazing list of each of the new archetypes, explain their strategy, and provide as much insight as possible. If you are missing any of the cards necessary to build these Pokemon online decks, consider buying PTCGO codes right here at the PoTown store! Instant code delivery to your email 24/7. Let’s jump into it!
Kyurem VMAX / Origin Forme Palkia VSTAR
Kicking off the new archetypes is a deck that feels unique yet extremely familiar at the same time. Origin Forme Palkia VSTAR [Astral Radiance] isn’t a stranger to the spotlight, and it is usually the star of its own standalone archetype. That is still all true in our Lost Origin format, but it seems like Palkia VSTAR has a new friend that is taking the lead in this format - Kyurem VMAX [Lost Origin] says hello. Kyurem VMAX might seem like a modified version of Ice Rider Calyrex VMAX [Chilling Reign], but it is so much more than that. It has buffed up HP to put it at 330 HP, has an Ability that can accelerate Energy to any of your Pokemon, and it has an attack that OHKO any Pokemon. Pairing this with Oranguru [Sword and Shield] allows you to place Water Energy on top of your deck, accelerate them with Glaciated World, and you can attack with your various Pokemon. Kyurem VMAX tends to be the lead attacker due to its scalable damage output, but I take turns attacking with Palkia VSTAR and Radiant Greninja [Astral Radiance] too. One of my favourite plays is using Radiant Greninja to quickly snipe two Prize Cards by powering it up with Star Portal and then using two Glaciated World Abilities (with two Oranguru in play) to do it again. The power within this deck is absolutely devastating, and I wouldn’t be surprised if this deck ends up being BDIF.
Decklist
Pokémon (16) | Trainers (34) | Energy (10) |
---|---|---|
4x Kyurem V LOR 48 | 4x Irida ASR 147 | 10x Water Energy 3 |
3x Kyurem VMAX LOR 49 | 4x Melony CRE 146 | |
2x Oranguru SSH 148 | 2x Boss's Orders BRS 132 | |
2x Origin Forme Palkia V ASR 39 | 1x Nessa VIV 157 | |
2x Origin Forme Palkia VSTAR ASR 40 | 4x Battle VIP Pass FST 225 | |
1x Crobat V SHF 44 | 4x Capacious Bucket RCL 156 | |
1x Empoleon V BST 40 | 3x Quick Ball FST 237 | |
1x Radiant Greninja ASR 46 | 2x Ultra Ball BRS 150 | |
1x Evolution Incense SSH 163 | ||
1x Switch SSH 183 | ||
1x Energy Retrieval SSH 160 | ||
1x Hisuian Heavy Ball ASR 146 | ||
1x Lost Vacuum LOR 162 | ||
2x Choice Belt BRS 135 | ||
1x Air Balloon SSH 156 | ||
2x Training Court RCL 169 |
Giratina VSTAR / Lost Zone
Giratina VSTAR [Lost Origin] is undeniably the most hyped card from Lost Origin and there is a large debate - what is the best way to play it? Do we use our new Lost Zone engine, featuring Comfey, Mirage Gate, and Colress’s Experiment [Lost Origin], or Arceus VSTAR [Brilliant Stars]? After researching some recent larger tournament results from the Play Limitless website, it seems like the Lost Zone engine is seeing much more success. This deck aims to get 7 cards in your Lost Zone quickly by using Comfey’s Ability and Colress’s Experiment to activate Mirage Gate. Once you have access to Mirage Gate, you can quickly power up Giratina VSTAR and start hitting for 280 damage at a time and OHKOing most VSTAR Pokemon standing in your way. If you need to do more damage, get 10 cards in your Lost Zone, use Star Requim to OHKO any Pokemon standing in your path. I think this deck will likely see some major changes, since the engine is so new, but it is incredibly powerful right now.
Decklist
Pokémon (16) | Trainers (32) | Energy (12) |
---|---|---|
4x Comfey LOR 79 | 4x Colress's Experiment LOR 155 | 6x Grass Energy 1 |
3x Giratina V LOR 130 | 2x Boss's Orders BRS 132 | 6x Psychic Energy 5 |
3x Giratina VSTAR LOR 131 | 4x Scoop Up Net RCL 165 | |
1x Drapion V LOR 118 | 4x Battle VIP Pass FST 225 | |
1x Sableye LOR 70 | 4x Quick Ball FST 237 | |
1x Cramorant LOR 50 | 4x Mirage Gate LOR 163 | |
1x Lumineon V BRS 40 | 2x Escape Rope BST 125 | |
1x Manaphy BRS 41 | 2x Ultra Ball BRS 150 | |
1x Radiant Greninja ASR 46 | 1x Switch SSH 183 | |
1x Energy Recycler BST 124 | ||
1x Ordinary Rod SSH 171 | ||
1x Air Balloon SSH 156 | ||
2x Lost City LOR 161 |
Hisuian Zoroark VSTAR / Gengar
Hisuian Zoroark VSTAR [Lost Origin] was teased to the world a few months ago, and everyone went crazy! It had the “damage combo” featuring Damage Pump, Gengar [Lost Origin], and Gapejaw Bog [Astral Radiance] that could damage many of your Pokemon in play. That sets up Ticking Curse to do 50x each of your Pokemon in play that has damage on them - that's a lot of damage. If you have 6 Pokemon with damage in play, Zoroark VSTAR hits for 280 damage which already accounts for the -20 from Double Turbo Energy [Brilliant Stars], but you can easily hit for 310 if you slap on a Choice Belt [Brilliant Stars]. Gengar can be used as a quick single Prize Card attacker in a pinch, but otherwise, this is a very straightforward, aggressive deck. Check out this list from my teammate Gabriel Smart (@SmartTCG), who recently placed well at an online event with it.
Decklist
Pokémon (18) | Trainers (36) | Energy (6) |
---|---|---|
4x Hisuian Zoroark V LOR 146 | 4x Professor's Research BRS 147 | 4x Double Turbo Energy BRS 151 |
3x Hisuian Zoroark VSTAR LOR 147 | 3x Boss's Orders BRS 132 | 2x Psychic Energy 5 |
2x Bidoof BRS 120 | 3x Marnie CPA 56 | |
2x Bibarel BRS 121 | 1x Cyllene ASR 138 | |
2x Gengar LOR 66 | 4x Ultra Ball BRS 150 | |
1x Dunsparce FST 207 | 4x Damage Pump LOR 156 | |
1x Crobat V SHF 44 | 4x Quick Ball FST 237 | |
1x Radiant Hawlucha ASR 81 | 3x Evolution Incense SSH 163 | |
1x Diancie ASR 68 | 1x Switch SSH 183 | |
1x Manaphy BRS 41 | 1x Pal Pad SSH 172 | |
2x Air Balloon SSH 156 | ||
2x Choice Belt BRS 135 | ||
4x Gapejaw Bog ASR 142 |
Happy Testing
Lost Origin is truly a set where competitive players, deck builders, and collectors can combine their passion for the game! Some ideas are going to be slightly more viable than others, but the decks featured in this article are all tournament ready. We are still early in this format, and I expect some lists to change a bit, but these are all proven concepts in such a short time. I hope you get the opportunity to try these against your friends at Regionals, and maybe you’ll even play in one of my Late Night events on PTCGO. And as always, if you need any PTCGO codes, you’re in the right place! PoTown Store has a great selection of codes, including Lost Origin, and you can get a head start on completing your decks!
About the Writer
Zach Lesage is a contributing writer for PoTownStore.com. As a Toronto local, he has been playing the Pokemon Trading Card Game since 2005 and creates Pokemon content as his full time career. With multiple prestigious accomplishments in the game, such as 2020 Players Cup 2 Champion and 2020 Oceania International Championships Finalist, he has proven his success in the game. Outside of the game, he travels the world, enjoys the culture of designer streetwear, and is a professionally trained chef. You can catch him at most Pokemon events and follow him on Twitter @ZachLesagePTCG.